Version 0.8.5 (Alpha)
Posted: October 21, 2021
Bugfixes:
- General: Fixed a potential crash if a scene object has a missing scene link (#185)
Features:
- GUI: Add clear build directory button (#93)
- General: Add auto generated shader variant collection support (#206)
- General: Improve validation for project export (#202)
- General: Add short assetbundle filenames (#197)
- General: Add assetbundle grouping for all object which use (pov, poa, var, set) preview images (#196)
- General: Add shader build pipline to secure that VR stereo streaming and multi view is include in builds (#195)
- General: Add build compression option (#194)
- General: Add custom working path to project properties (#190)
Changes:
- General: Remove the need of content for a scene, a scene can now be empty or can just have built in primitives (#205)
- General: Remove compilation mode, assetBundles are always grouped now (#204)
- General: Update filename and assetpath shema (#203)
- General: Change project preview workflow (#193)
- General: Remove unused data from runtime database (#192)
- General: Change project summary file structure (#191)
- General: Remove previewBuild from project properties (#189)
- General: Remove local project GUID setup (#188)
- General: Move shared filenames into own file for better readability (#187)
- Internal: Code cleanup (#186)