Version 0.8.4 (Alpha)
Posted: September 22, 2021
Bugfixes:
- GUI: Fixed an issue where the progress indicator dialog was still visible even if the build process was cancled (#168)
- GUI: Fixed wrong asset preview drawing for inspector (#161)
- General: Fixed an issue with internal material set building using wrong material IDs under some circumstances (#180)
- General: Fixed an issue where all poa preview images and content where always included in every scene (#165)
- General: Fixed assetBundle creation issues if config materials are shared with multiple scenes (#164)
- General: Fixed rare crash when closing modal dialogs with the escape button (#163)
Features:
- GUI: Added show unity console button in build result dialog if there was a build error (#170)
- General: Added internal scene material cloning for scene materials (improves app loading speed) (#181)
- General: Added asset load order for variations (used in the app to load scene materials in correct order) (#177)
- General: Added assetNames to assetBundleLoad order, so that the app can explicitly load the needed assets instead of loading all assets in a bundle (#174)
- General: Added checks for referencing of auto generated textures in scenes and config materials (which is not allowed) (#169)
Changes:
- GUI: Changed some label texts (#182)
- General: Improved config material database building, unused materials (and links to material sets) which do not have a link to a scene material are removed now (#183)
- General: Removed project guid from assetbundle file names (#175)
- General: Refactored variation selections (#173)
- General: Improved warn message if config materials are using the same material (the latest config materials will be ignored) (#171)
- General: Removed some unnecessary warning messages (#166)
- General: Extended file helper by sha256 functions (#160)
- General: Renamed some variables (#159)
- General: Do not include config material configuration in build if no materials are set (#158)
- General, Internal: Removed unused code (#178)
- Internal: Code cleanup (#172)