Version 1.2.0 (RELEASE)

Posted: August 1, 2024

Bugfixes:

  • Android, UI: Fix an issue where multiline text input does not work on Android (cannot confirm the input) (#4200)
  • General: Fix non-unique annotation filenames when using cloud storage (#4210)
  • General: Fix race condition in project downloader (#4183)
  • Import: Fix glb model import crash with files of ~2 GB in size (#4186)
  • Network: Fix an issue where a user is not fully joined (#4187)
  • Pico4, Quest, VR: Fix not working recenter on presence change (#4208)
  • Tour Creator: Fix an issue where the project gets cleared when saving to cloud failed (#4217)
  • VR, Windows: Fix an issue where the VR mode is not entered correctly the first time when in tour (#4175)

Features:

  • General, Pico4: Add ManageXR support for pico4 (#4202)
  • General, Pico4, Quest, VR, Windows: Keep view direction when exchanging the VR headset with other users (easy to exchange in presentations, exhibitions etc.) without the need to manually recenter (#4209)
  • General, Pico4, Quest, VR, Windows: Add VR center button (#4195)
  • General, Quest: Add ManageXR support for meta quest (#4188)
  • General, VR: Add tunneling (#4196)
  • General, VR: Add VR tunneling (#4193)
  • General, VR, Windows: Add PC local control when in VR mode (#4194)
  • General, VR, Windows: Add PC VR camera rig movement (#3816)
  • Import: Create inverted Lod0 meshes only if enabled in colliderCreationMode (#4215)
  • Import: Add TextureCompression mode: Raw (use jpg or png files), or Basis (use basis compression) as default (#4212)

Changes:

  • Android: Set android api target level to 34 (#4192)
  • Import: Improve processing speed by using a faster hashing algorithm (#4214)
  • Import: Improve error handling for texture extraction if a file does not exists (#4213)
  • Tour Creator: Change max texture resolution to 8192 (#4178)
  • VR, Windows: Update SteamVR support (#4206)