Version 1.2.0 (RELEASE)
Posted: August 1, 2024
Bugfixes:
- Android, UI: Fix an issue where multiline text input does not work on Android (cannot confirm the input) (#4200)
- General: Fix non-unique annotation filenames when using cloud storage (#4210)
- General: Fix race condition in project downloader (#4183)
- Import: Fix glb model import crash with files of ~2 GB in size (#4186)
- Network: Fix an issue where a user is not fully joined (#4187)
- Pico4, Quest, VR: Fix not working recenter on presence change (#4208)
- Tour Creator: Fix an issue where the project gets cleared when saving to cloud failed (#4217)
- VR, Windows: Fix an issue where the VR mode is not entered correctly the first time when in tour (#4175)
Features:
- General, Pico4: Add ManageXR support for pico4 (#4202)
- General, Pico4, Quest, VR, Windows: Keep view direction when exchanging the VR headset with other users (easy to exchange in presentations, exhibitions etc.) without the need to manually recenter (#4209)
- General, Pico4, Quest, VR, Windows: Add VR center button (#4195)
- General, Quest: Add ManageXR support for meta quest (#4188)
- General, VR: Add tunneling (#4196)
- General, VR: Add VR tunneling (#4193)
- General, VR, Windows: Add PC local control when in VR mode (#4194)
- General, VR, Windows: Add PC VR camera rig movement (#3816)
- Import: Create inverted Lod0 meshes only if enabled in colliderCreationMode (#4215)
- Import: Add TextureCompression mode: Raw (use jpg or png files), or Basis (use basis compression) as default (#4212)
Changes:
- Android: Set android api target level to 34 (#4192)
- Import: Improve processing speed by using a faster hashing algorithm (#4214)
- Import: Improve error handling for texture extraction if a file does not exists (#4213)
- Tour Creator: Change max texture resolution to 8192 (#4178)
- VR, Windows: Update SteamVR support (#4206)