Version 0.7.0.a.6 (Alpha)

Posted: January 14, 2021

Bugfixes:

  • Editor: Fixed wrongly closing editor dialogs if the user releases the mouse button in the scene even when started the action on an ui control (#1459)
  • Editor: Fixed editor saving issue with when an imported filename starts with a special character or sign (#1359)
  • Editor: Editor pov prev/next button do not work (#1357)
  • General: Fixed an issue where the tour main menu can be called several times when clicking on the toolbar button (#1447)
  • General: Fixed project count issue when starting project editing (even shared projects were included, now only the own unique projects are counted) (#1424)
  • General: Fixed invalid avatar rig position when switching between vr and screen rig (#1423)
  • General: Clicking a button that opens a native file open dialog when window is fullscreened hides the application window and I need to click the application icon in the taskbar if I dismissed the dialog with Cancel button (#1266)
  • General: Fullscreen mode is no real fullscreen mode (#1262)
  • General: Fixed teleportation (#466)
  • Internal: Fixed crash when trying to call EaseInQuart function under some cirumstances (#1425)
  • UI: Fixed flickering tour toolbars under some cirumstances (#1461)
  • UI: Fixed an issue where toolbars do not refresh the panel correctly if the direction was changed (#1448)
  • UI: Visual glitch in tab labels (#750)
  • UI: Artefacts in virtofy logo (#747)
  • VR: Fixed an issue where VR controllers were not detected correctly even if there was a connection established (#1455)

Features:

  • Android, VR, iOS: Refactored player input rig for screen, mobile and vr (#1395)
  • Editor: Added context menu support for editor (#1394)
  • Editor: Load editor panels only when editor is loaded the first time (increased loading speed when loading just a tour) (#1372)
  • Editor:, Internal: Added manageProjects.autoEditProjectID to settings file, if enabled, the given project will be edited on startup. Works only if manageProjects.autoStartProjectID is not set! (#1408)
  • General: Added caching for mdl detection by clicking (faster detection) (#1409)
  • General: Added validation for move to and teleport rig commands (#1406)
  • General: Added fast diffuse shader with instancing and color support (#1402)
  • General: Added player avatar rig blending (will be invisible if the main camera is too close) (#1399)
  • General: Added nickname to player avatar rig (#1398)
  • General: Added new MicrophoneController (#1397)
  • General: Added Audio analyzing module (used for displaying avatar mouth) (#1396)
  • General: Added context menu support for tour (#1393)
  • General: Added base cursor modules (#1392)
  • General: Added body model rig for avatars (#1287)
  • General: Added laser pointer as presentation tool (#880)
  • General, VR: Check Teleportation (#360)
  • Internal: Added shader preprocessor for building so we can detect which shader will be included in a build, this will help to reduce compilation time, and app size (#1441)
  • Internal: Added vr.autoHideLaserPointer to settings file, if enabled, the laserpointer will auto hide if the controller was not moved for a certain time (#1407)
  • UI: Added option for smooth VR menu placement to device ui settings if VR is enabled (default is enabled) (#1454)
  • UI: Added grouping for player teleport, scale, ground actions in main toolbar. If only one action is available, this will be on the top level of the main toolbar. (#1449)
  • UI: Added poi arrow (#1405)
  • UI: Added clamping of tooltip position to screen (#1404)
  • UI: Added a question dialog if the host of the meeting clicks on quit and there is at least one client in the meeting (#1403)
  • UI: Added laser pointer options placeholder to main toolbar (#1348)
  • UI: Added Tooltipps for all Icon Buttons (#879)
  • UI, VR: Added smooth VR menu placement (#1453)
  • VR: Added grounding for VR player rig (#1450)
  • VR: Added collision detection to local VR controllers (#1401)
  • VR: Added smooth VR controller input (#1400)

Changes:

  • Android, iOS: Removed double tap touch input (#1418)
  • Android, iOS: Changed touch input sensitivity and min finger dist for zoom (#1416)
  • General: Improved player color management for network (#1452)
  • General: Changed camera rotation for standalone and mobile to allow x rotation (up down) to +/-90 without gimble lock issues (#1440)
  • General: Changed some localization texts (#1421)
  • General: Refactored poi management (#1419)
  • General: Changed teleporter and laserpointer materials (#1413)
  • General: Update to Unity 2019.4.16f1 (#1410)
  • General: Change 3D movement in Tour UI (#682)
  • Internal: Removed UISceneRaycastVisualizer from editor visualization when adding pov/poa objects, the cursor/pointer is now used for this (#1422)
  • Internal: Cleanup (#1415)
  • Internal: Player rig camera updates can now be fired in beforeRender or direct after the last update for the head`s tracking pose driver (VR) (#1414)
  • Internal: Removed old quest controller models from build (#1412)
  • Internal: Improved error handling when startin a tour (#1369)
  • Internal: Improved SetLayersInChilds speed in Helper module (#1368)
  • Internal: Optimized GC allocation for UIFloatingNotifyPanel (#1367)
  • Internal: Reduced GC collection for webrequest, as the response text will not longer be parsed, if there is no interesting response text available (#1366)
  • Network: Improved player rig network debugging with log files (#1420)
  • Network: Improved networking for player rig (#1323)
  • UI: The tour detail screen shows now the settings button if in VR mode if applicable (#1460)
  • UI: Removed dominant hand option from device vr settings panel as this is not needed any longer to be setup from the user (#1446)
  • UI: Changed UITabButton click event was changed from click, to down which allows faster clicking (#1445)
  • UI: Change help icon to a common one, so that users understand that a webiste will be opened (#282)
  • VR: UI dialog and control shadows are now disabled in VR (#1417)
  • VR: Disabled creation of two eye screenshots in VR (#1411)